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I have succeeded in making shiny spheres but I am failing to make one of
them white. When I make one white, it is not shiny.
I am using white light, but when I change the color of the light, then the
color of the sphere changes (naturally).
I have shiny white plastic in my house so I know it exists in 'real life'
and I assume POV-Ray can also do this.
Below is my code which does not work. Any assistance is appreciated.
Thanks,
Hershel
PS: CODE:
#include "colors.inc"
#declare Width=6;
#declare LightX=27;
#declare LightZ=-30;
#declare SphiraCamera =
camera { location <0,-2,-30>
look_at <0,-2,0>
}
camera {SphiraCamera}
sky_sphere {
pigment{ color Black } file://rgb <1,.1,.1>}
}
// main light
light_source {
<LightX, 30, LightZ>
color White
}
light_source {
<LightX, 30, LightZ>
color White * .9
}
// end main light
#declare sphira =
sphere { <0,0,0>,1.2
no_shadow
}
// keter
object {
sphira
texture {
pigment { color rgb<.9, .9, .9> }
finish {
diffuse 0.6
ambient 0.4
phong 1
phong_size 60
}
}
translate 6*y
}
// bina
object {
sphira
texture {
pigment { color rgb<0, 1.0, 0> }
finish {
diffuse 0.6
ambient 0.2
phong 1
phong_size 60
}
}
translate <-1*Width,4>
}
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